Cerulean Vault v1.21 Release


Hey folks,  this is the companion changelog to the main Kickstarter update, which you can read by clicking here.    If you want a more surface-level look at the changes in this build, along with some photos of the more visual aspects, you should check it out there!

Level Geometry

  • Adjusted platforms halfway through Segment 2 of the level for a smoother gameplay experience
  • Slightly adjusted rail positions throughout Segment 2
  • Added a new surf-bowl at the beginning of Segment 2 - see Timed Rings Challenge below
  • Adjusted one of the clouds at the beginning to be along the final rail slide

Timed Rings Challenge

  • The proof-of-concept of a new type of item challenge for the game, the Timed Rings Challenge can be found near the beginning of the level, to the left of the main path.  The challenge is currently incomplete!  While it's mechanically functional, it's missing nearly all polish, and should not be taken as something that is properly release-ready.
  • Interacting with the rift bell at the center of the bowl initiates a Timed Rings Challenge - Capboy must pass through all twelve rings within the allotted time to spawn a Sausage.   If Capboy fails the challenge, the remaining rings vanish, and he is able to try again.

Platforming

  • Slipdashing now refreshes Capboy’s double-jump
    • This is an experimental change to add more potential for interesting platforming, and may be removed in future demos.
  • Removed auto-double-jump after slipdashing
    • Previously, if holding jump after slipdashing with a double-jump available, Capboy would automatically doublejump.  This behavior has been disabled in light of the above experimental change.

Mantling

  • Mantling now refreshes Capboy’s slipdash and double-jump.
  • Mantling distance/steepness requirements made more lenient
    • Steepness detection backend reworked to use proper angle calculation
    • Maximum angle increased to 45 degrees from ~20 degrees
    • Mantle distance increased to 2.0 units from 1.4 units
  • Mantle impulses made more powerful
    • Mantle jump height improved by 100%
    • Mantle forwards impulse increased 10 -> 12.5
    • Mantle behavior reworked to be one singular impulse rather than an accelerating pull
  • Mantle cooldown added
    • Capboy can not mantle within 0.4s of jumping or mantling to help prevent awkward situations where he mantles repeatedly

Rift Bells

  • Rift Bells have replaced the former Fall Checkpoint system.
    • Rift Bells trigger the first time Capboy approaches them, creating a fall checkpoint
    • Upon triggering a new Rift Bell, the previous Rift Bell enters an inactive state, and can only be triggered again by interacting with it.
    • Rift Bells have audio and visual cues to help determine exactly which checkpoint Capboy currently has active

Weapons

  • Slight forward impulse added to claws when not moving
  • Claws dash speed reduced by 20%:
    • Uncharged reduced 20 -> 16
    • Charged reduced 40 -> 32

Abilities

  • Tattle dialogue added to Rift Bells
  • Primal Plunge’s speed-related values have been buffed across the board
    • Aerial initial impulse increased from 25 to 40
    • Aerial gravity mod increased from 60 to 80
    • Rail-grinding downwards impulse increased to 250 from 200

Polishing

  • Jump SFX added
  • Mantle SFX added
  • Vault Chest open animation improved

Bugfixing

  • Sausages can now be collected

Console Commands

  • Several new console commands have been added:
    • fall
      • Acts as if Capboy fell off an edge, respawning him at the most recently acquired Rift Bell.
    • fallCheckpoint [index]
      • Teleports Capboy directly to the given Rift Bell by index, provided that the index is valid.  
      • Behaves as if Capboy entered the Rift Bell trigger on foot
    • teleport [x] [y] [z]
      • Teleports Capboy to the given XYZ coords.
      • If an input is not put in, simply preserves Capboy’s current location for the non-input data.
    • clearSave
      • Clears all save data, allowing items such as sausages and kelfos to be re-collected upon restarting the game.
  • Added a console history, navigated by pressing Up/Down arrow when inputting a command.
    • There’s currently no data limit on this history, so there could hypothetically be memory issues if you use too many commands - you would need to deliberately try to break things to encounter this at this moment, however.

Files

CeruleanVault-V1.21.zip 94 MB
May 06, 2021

Get Fantaria: The First Cerulean Vault

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