Cerulean Vault v1.3 Release
Fantaria: The First Cerulean Vault » Devlog
Hey there, everyone! Though it's a couple days late, I'm happy to finally share the Cerulean Vault's Time Trial Mode with you all! As with the last release, I'll only be posting the patch notes here - for a bit more of a discussion about the time trial system, check out the Kickstarter post at this link.
Kin Spire
- Access to the Kin Spire menu has been restored in a limited capacity
- Presently, Capboy’s only ability is Rejuvenation, which will fully restore his health and respawn all enemies. Additionally, a new feature has been added...
- Rejuvenating at a Kin Spire now resets certain portions of the level. At the moment, these include:
- Rift Bells
- Moving Platforms
- Spinning Platforms
Time Trials
- Time trials have been added, activated from the Trial Brazier found at the beginning of the level.
- Time trials feature four records to beat: Bronze, Silver, Gold, and Platinum.
- For this Vault, the time trial thresholds are the following:
- Bronze: 2m30s
- Silver: 2m0s
- Gold: 1m40s
- Platinum: 1m20s
- In the future, the rewards for these will be properly-balanced Kelfos/Sausages/Grimbones. However, considering the current lack of combat content in the Cerulean Vault demo, these are going to be a bit more interesting...beat the records to see what they are!
- For this Vault, the time trial thresholds are the following:
- Time trials feature a new placeholder song that plays when the player has enabled the time trial, but has not yet started it
- Starting a time trial resets level geometry akin to a Kin Spire
- In future releases, the player will need to complete the main level before unlocking the corresponding time trial - as players have likely already done this, the brazier will be unlocked by default in this demo.
Polishing
- Challenge rings are now orange, and feature particle effects
- The Timed Rings Challenge has been visually reworked, now featuring a smaller Time Trial Brazier alongside a rewards pedestal
Bugfixing
- Mantling now properly exits the slipdash state
- Fixed indexing issue with Rift Bells
- Fixed issue where Capboy could get stuck on rails when moving at immense speeds, especially when moving upwards.
- Fixed rare issue where Capboy would get stuck in the slipdash state at the origin
Misc. Other Changes
- The reward for the Timed Rings challenge has been changed - once again, you’ll have to play it to find out!
- Backend work has been done to prepare for an attribute/sausage levelling overhaul, involving the replacement of one stat with a brand-new slipdash-focused one. More on this soon!
Files
CeruleanVault-V1.3.zip 101 MB
May 22, 2021
Get Fantaria: The First Cerulean Vault
Fantaria: The First Cerulean Vault
A short demo showcasing Fantaria's sliprail mechanics within a Cerulean Vault
Status | Released |
Author | Fantabuloso |
Genre | Action |
More posts
- Cerulean Vault v1.31Jun 19, 2021
- Cerulean Vault v1.21 ReleaseMay 06, 2021
Leave a comment
Log in with itch.io to leave a comment.