Cerulean Vault v1.31
Fantaria: The First Cerulean Vault » Devlog
Hey everyone! This is the sister devlog to the Kickstarter post for the Cerulean Vault's new version. Here you can find the specific patch notes for the update as a whole. Let's dig in!
Mantra of Life
- Now has a limited number of charges, replenished by Rejuvenating at a Kin Spire or dying
- Now slows the player by 50% while channeling
- Endlag reduced 0.5s -> 0.0s
- Slight VFX polish to end of ability
Charge System
- Charge system added to weapons and abilities
- Used for limited consumables, rechargeable abilities, and similar weapon/ability-specific resource consumption
- Charge HUD added to Kinfriend Pink
- Displays remaining shots in the “magazine”
- Charge HUD added to Mantra of Life
- Displays remaining uses of Mantra of Life
Bugfixing
- Fixed issues related to Capboy’s death
- Dying on a rail no longer keeps Capboy on the rail after respawning
- Dying during a time trial now properly cancels the time trial
- Dying and respawning no longer hides the viewmodel
- Fixed UI issues
- Long weapon and ability names no longer overlap with the equipped icons in the top-right
- Retrying a time trial from the pause menu now properly updates the position of the selection cursor
- Fixed issue where the interaction crosshair would not reset in certain circumstances
- Fixed issues related to difficulty selection
- Difficulty selection now works properly
- Being on Predecessor now properly scales damage (including one-hit-kill fall damage)
- Previously, Capboy’s own defense would increase along with the rest of the enemies in the game, causing issues with damage scaling.
- Fixed misc. visual issues
- Fixed z-fighting on slipspace regen fields
- Fixed slight hiccup on Claws Idle animation.
- Fixed slight hiccup on Vault Chest closed idle animation
- KFB icicles no longer arbitrarily change size based on the surface they embed into
- The Cerulean Vault had an especially severe instance of this, where the icicles expanded to 100x their normal size after several seconds.
- Fixed oddly panning textures on Vault Chest
- Fixed misc. issues related to save/load
- Collected weapons and abilities now properly save and load
- Kelfos values now properly save/load
- Fixed misc. collision issues
- Fixed collision error on Vault Chest button
- Added missing collision to pillars in the Cerulean Vault
- Fixed misc. other bugs
- Footstep SFX have been re-implemented
- Mantra of Release is now properly classified as a Mantra, rather than a generic Ability
- Accessories can now only be equipped in their proper slots
- Fixed issue where Kelfos/Sausage values in the bottom left did not properly update until save/load
Missing Menu Options
- Re-enabled Map submenu
- Map submenu now features a controls guide at the bottom
- Re-enabled Status screen
- Massively reformatted status screen, featuring a more legible layout and a properly filled out “General Stats” submenu
- Enabled Pause screen
Polish and Optimization
- Improved footstep SFX
- Improved footstep SFX selection to be more efficient and consistent
- Footstep SFX now change based on the surface Capboy is walking on, defaulting to Stone when not specified.
- Created new model for Kinfriend Blue icicles with lower polycount
- Weapon Properties’ Sprites are now driven by an indexed solution, which should marginally improve memory performance.
- Massively improved the performance of saving and loading - the performance impact of save/load is now nearly completely negligible.
- Removed directional indicator arrows from the level geometry of the Vault
Misc. Details
- Retrying a time trial from the pause menu no longer cancels the trial, allowing players to immediately resume the attempt without interacting with the brazier again
- Capboy can now die from pit damage on Elder difficulty, though it is not an instant kill
- Post-death animation duration reduced 6s -> 4s
- Sausages and Kelfos can now be collected from a distance via interaction
- These items can still be collected by walking into them
- Began implementation of new “Ichorburn” condition
- Added indicators to Slipdash bar
- Up-arrow indicator to show where the double-jump threshold is
- Side-arrow indicator to show where the slipdash threshold is
- Adjusted Slipdash consumption 0.33333 -> 0.33
- This was done to make it slightly easier to properly display the cost where applicable
Files
CeruleanVault-V1.31.zip 112 MB
Jun 19, 2021
Get Fantaria: The First Cerulean Vault
Fantaria: The First Cerulean Vault
A short demo showcasing Fantaria's sliprail mechanics within a Cerulean Vault
Status | Released |
Author | Fantabuloso |
Genre | Action |
More posts
- Cerulean Vault v1.3 ReleaseMay 22, 2021
- Cerulean Vault v1.21 ReleaseMay 06, 2021
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